Avoid Clipping: Loudness vs Peak Levels Explained (2025)

Understand why loud audio clips and how to hit target LUFS without distortion—essential for clean uploads to YouTube, TikTok, and streaming platforms.

By ClickyApps Team · Updated 2025-10-30

You normalize to −14 LUFS, upload to YouTube, and hear distortion. The problem is not loudness—it’s peak clipping. LUFS measures average loudness; peak level measures the highest sample. Both matter, and getting one right does not guarantee the other. This guide explains the difference, how clipping happens even at safe LUFS, and the limiter settings that prevent distortion on every platform.

Table of Contents

Category hub: /creator/video

Quick Start

  1. Open the LUFS Analyzer and upload your audio file
  2. Check both LUFS (integrated) and True Peak (dBTP) readings
  3. If True Peak > −1.0 dBTP, your audio may clip on some platforms
  4. Re-normalize using a limiter with −1.0 dBTP ceiling and target LUFS
  5. Re-analyze to confirm True Peak ≤ −1.0 dBTP and LUFS at target

Open LUFS Analyzer →

What Is Clipping and Why It Matters

Clipping occurs when an audio signal exceeds the maximum level the format can represent (typically 0 dBFS in digital audio). The waveform gets cut off—literally clipped flat—which creates audible distortion. Listeners hear harsh crackles, pops, or a crushed sound, especially on mobile speakers and earbuds where distortion is more obvious.

There are two types of clipping: sample clipping (when individual samples exceed 0 dBFS) and true-peak clipping (when the reconstructed analog signal exceeds 0 dBFS between samples during playback). Most meters only catch sample clipping. True Peak metering catches both, which is why platforms like YouTube, Spotify, and Apple Music recommend keeping True Peak below −1.0 dBTP.

Clipped audio waveform with flat peaks
Clipped peaks appear flat—lost detail and distortion.

LUFS vs Peak: Two Different Measurements

LUFS (Loudness Units Full Scale) and peak level measure different aspects of your audio. Understanding both is essential for clean uploads.

What LUFS Measures (Integrated Loudness)

LUFS measures average perceived loudness over the entire file, weighted by human hearing sensitivity. A track at −14 LUFS integrated sounds equally loud as any other track normalized to −14 LUFS, regardless of peak levels. Platforms use LUFS to ensure consistent playback volume across all content.

LUFS tells you how loud the track sounds, but it says nothing about whether peaks exceed safe limits.

What Peak Measures (Instantaneous Amplitude)

Peak level measures the highest instantaneous amplitude in your audio, usually reported in dBFS (full-scale) or dBTP (true peak). A peak of 0 dBFS means the signal reaches the maximum digital value; anything above 0 dBFS clips.

True Peak (dBTP) accounts for inter-sample peaks—values that occur between samples when the digital signal is converted back to analog. These peaks can exceed 0 dBFS even if no individual sample does. True Peak metering prevents clipping after codec conversion (AAC, Opus, etc.) on streaming platforms.

Diagram showing LUFS measurement vs peak level measurement
LUFS measures average loudness; peak measures the highest sample.

Why You Can Hit −14 LUFS and Still Clip

LUFS normalization adjusts the overall gain to reach the target loudness. If your audio has high peaks relative to its average level, the gain increase needed to reach −14 LUFS can push those peaks above 0 dBFS, causing clipping. This is common with dynamic content like orchestral music, podcasts with loud laughter, or uncompressed dialogue.

To prevent this, use a limiter with a true-peak ceiling (e.g., −1.0 dBTP) alongside LUFS normalization. The limiter catches peaks transparently while the normalization adjusts overall loudness.

How to Prevent Clipping

Preventing clipping requires monitoring both LUFS and True Peak, then applying the right processing to keep peaks under control while hitting your loudness target.

Check True Peak Before Export

Always check True Peak readings before finalizing your audio. Most DAWs and analysis tools display True Peak alongside sample peak. If True Peak exceeds −1.0 dBTP, your audio is at risk of clipping after platform transcoding.

The LUFS Analyzer displays both integrated LUFS and True Peak (dBTP) after analysis, so you can verify both in one pass.

LUFS and True Peak readings displayed
Check both integrated LUFS and True Peak (dBTP) values.

Recommended Headroom Settings

Here are the True Peak limits recommended by major platforms:

A safe universal target is −1.0 dBTP. This provides enough headroom to survive lossy codec conversion without clipping, while preserving maximum loudness.

Limiter Settings for Clean Loudness

Use a true-peak limiter with these settings to hit −14 LUFS without clipping:

True-peak limiter settings panel showing recommended values for streaming
Recommended limiter settings for platform-safe audio: −1.0 dBTP ceiling, 75 ms release, and 7 ms lookahead.

Most modern limiters (FabFilter Pro-L 2, Waves L2, iZotope Ozone, Limiter6) support true-peak metering and ceiling settings. If you use ffmpeg, add the loudnorm filter with TP=-1.0 to ensure true-peak compliance.

Clean audio waveform with proper headroom
Proper headroom preserves dynamic range and clarity.

Examples: Before and After

Here’s a side-by-side comparison of a track normalized to −14 LUFS without peak limiting (left) and with a −1.0 dBTP limiter (right). The waveforms look similar, but the right version stays under the ceiling and avoids clipping.

Side-by-side comparison showing clipped audio vs clean audio with peak limiting
Without peak limiting (left), peaks exceed 0 dBFS and cause clipping. With peak limiting (right), the same loudness is achieved while keeping peaks under −1.0 dBTP.

ffmpeg Normalization with Peak Limiting

To normalize and limit peaks in one command, use ffmpeg’s loudnorm filter:

ffmpeg -i input.wav -af loudnorm=I=-14:TP=-1.0:LRA=11 output.wav

This command:

For a complete workflow with measurement, preview, and export, see Normalize to −14 LUFS Fast (Recipe).

ffmpeg command for loudness normalization with peak limiting
Normalize to −14 LUFS with −1.0 dBTP ceiling using ffmpeg.

Common Mistakes & Fixes

FAQs

What’s the difference between LUFS and dBTP?
LUFS measures average loudness over time; dBTP (decibels True Peak) measures the highest instantaneous amplitude. LUFS tells you how loud your track sounds; dBTP tells you if peaks will clip.
Can audio be loud enough (high LUFS) but still clip?
Yes. High LUFS means high average loudness, but individual peaks can still exceed 0 dBTP and cause clipping. Always monitor both LUFS and True Peak.
What True Peak level should I target?
Aim for −1.0 dBTP or lower. Most streaming platforms (YouTube, Spotify, Apple Music) recommend −1.0 to −2.0 dBTP to prevent inter-sample peaks after codec conversion.
Will YouTube normalize my audio automatically?
YouTube normalizes to −14 LUFS, but it won’t fix clipping. If you upload clipped audio, it stays clipped. Always check True Peak before uploading.
Should I use a limiter or a compressor to prevent clipping?
Use a limiter with a true-peak ceiling (e.g., −1.0 dBTP). Limiters catch peaks transparently; compressors shape dynamics but may not prevent clipping alone.
What’s inter-sample clipping?
Digital-to-analog conversion can create peaks between samples that exceed 0 dBFS. True Peak metering catches this; sample peak metering doesn’t. This is why platforms recommend True Peak limits instead of sample peak limits.

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